This usually happens in overpower builds. Now consider another case where the player invested heavily in x/+ maximum life. This means that without any modifiers on maximum life, rubies will give you approximate 3% more HP. Without any life modifier, the ratio between base HP and max HP is just 1, so plug in h = 1 we have ratio = 1/(1.2 * 0.97 5) = 0.97. Now let's do more calculations and see how much this ratio will be in different situations: So if the ratio HP_s / HP_r is greater than 1, it means that effectively sapphires provide more HP than rubies, vice versa. Here h is equal to your base HP over your total HP before installing any gems: We can effectively count the total HP with 5 sapphires as:Īs a result, the ratio of HP in those two setups is Where DMG is the maximum damage you can tank without any healing or barrier, and PROD indicates the production of damage reduction from multiple sources (1 - DR_1) * (1 - DR_2) * (1 - DR_3) *. Since the damage reduction (DR) from different sources stack productively:ĭMG = HP_max / DR_total = HP_max / PROD(1 - DR_i) Next let's calculate the effective HP with 5 sapphires. Where HP_max is the total HP without any gems. Therefore, the total HP after installing 5 rubies becomes: In the game there are two types of HP modifiers: the multiplicative modifier M_x: indicated as +X% maximum life, and the additive modifier M_+: indicated as +X maximum life directly. The method we use here is to compute the (effective) HP after installing these two types of gems. In other words, opt for sapphire if you have a lot of HP modifiers, and ruby if you have none.Įdit: If you run barrier then it depends on the specific skill or item. Whether ruby or sapphire is superior depends on your base HP to maximum HP ratio (h). This knowledge is particularly valuable for overpower builds since one may want to assess whether choosing rubies over sapphires sacrifices tankiness for damage output. I did a calculation to determine under which conditions one option is better than the other, and by how much. Resourcesįor classes with fortify mechanism, when it comes to gems on armor, two of the viable options are rubies (up to +4% maximum life) and sapphires (up to +3% damage reduction when fortified). From character builds and skills to lore and theories, we have it all covered. Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available. It does not store any personal data.Diablo Content Creator. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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